Games people actually play
Not a tech demo. Not a prototype that sits on a shelf. We build games that are fun, run smooth, and keep players coming back. Web, mobile, or Telegram — wherever your audience is.
Describe your ideaHave a game idea but no idea how to build it?
Need to add gamification to your app but it feels bolted on?
Tried a game dev agency but got a buggy mess that nobody enjoyed?
How we do it
Our approach
Nail the core loop
Every good game has a core loop that feels right. We prototype and playtest the core mechanic before building anything else. If it's not fun in the first 30 seconds, we change it.
Build it lean
We build a minimal playable version first. Real graphics, real gameplay — not wireframes. You play it, we watch, we learn what works.
Polish and optimize
We make it fast, smooth, and satisfying. Load times, animations, sound, haptics — the small details that make a game feel good.
Launch and measure
We deploy and track real player behavior. Session length, retention, drop-off points. Then we improve based on what players actually do.
Proof it works
Related projects
From scattered spreadsheets to one dashboard the whole team uses daily
200+ managers and reps use it every morning. Planning that took days now takes minutes.
AI reads 2,000 compliance docs a day so humans don't have to
85% of documents need zero human touch. Processing dropped from 40 hours/week to 6.
Automated pricing across 50K products boosted revenue 23%
Revenue up 23% in the first quarter. Pricing team went from firefighting to strategy.
Use cases
What businesses use this for
Telegram games
Games that run inside Telegram as mini apps. Tap games, puzzles, multiplayer competitions — built for viral sharing in groups and channels.
Web-based games
Browser games that load instantly and work on any device. No app store approval, no downloads. Share a link and play.
Gamified loyalty programs
Turn your rewards program into something people want to interact with. Points, achievements, leaderboards, and daily challenges that drive repeat engagement.
Educational games
Learning that doesn't feel like learning. Quiz games, simulation games, or training games for corporate or consumer education.
Marketing games
Short, addictive games tied to a campaign or brand launch. Spin-to-win, trivia, collection games — fun ways to capture attention and leads.
Multiplayer social games
Games designed for friends to play together. Real-time or turn-based, with chat, leaderboards, and social features built in.
FAQ
Common questions
What platforms do you build for?
Web (browser), Telegram mini apps, and mobile (iOS/Android). We often recommend starting with web or Telegram because you can launch faster and iterate based on real player feedback.
Do you do 3D games?
We focus on 2D and 2.5D games. If you need a AAA 3D game, that's a different kind of studio. But for most web, mobile, and Telegram games, 2D is the right choice — faster to build, easier to run on all devices.
How do you make money from a game?
Depends on your model. In-app purchases, ads, premium versions, or using the game as a marketing tool. We'll help you pick the right monetization strategy for your audience.
How long does game development take?
Most projects start with a working prototype in the first 2 weeks. We'll give you an exact timeline after we understand your requirements.
Can you work with our existing art/design team?
Yes. We can handle just the development while your team does art and design, or we can do everything end-to-end. Whatever split makes sense.
Related services:
Got an idea?
Tell us about it.
No pitch deck needed. Just describe what you have in mind.
Or just email us at info@whitewiresolutions.com